Speaking with Supergiant Games' Amir Rao, the studio director elaborated on why it was important for the developer to incorporate these features, "Our players on the Epic Game Store were the first to take a chance on our first-ever Early Access title. Throughout our Early Access, we maintained a commitment to save backwards compatibility, so those who were with us from the very beginning could continue their saved game progress as the game grew. We wanted those same players to be able to take their save-game progress to Nintendo Switch as well, so they could seamlessly transition back and forth. Our implementation relies on Epic Online Services to achieve a feature that we could not necessarily do ourselves with our small team."
Even with their own game engine, Supergiant Games was able to incorporate Epic Online Services into their pipeline, "We were only able to use Epic Online Services because it could easily integrate into other technologies and we are grateful that it’s platform agnostic," Rao stated. When asked if Epic Online Services saved them time and resources from building their own custom solution, Supergiant Games Engine Programmer Nikola Šobajic emphatically stated, "There is no doubt about it," adding, "Implementing something like cloud saves on our own would require significant infrastructure and engineering time, significantly altering Hades’ possible scope and timeline."